The Course
Ready to breathe life into your own digital creations? Dive into the captivating world of character design and modeling with our hands-on course that's all about making your art come alive! We kick things off with the basics of anatomy and character development, ensuring you've got a solid foundation before we leap into more advanced techniques. You'll learn how to sculpt, texture, and render your characters, using industry-standard software to transform your ideas into fully-realized 3D models. And the best part? You get to do it all alongside a community of passionate artists just like yourself, guided by experts who live and breathe character art.
Create your first Character
What's exciting is not just the skills you'll gain, but how they'll open doors for you in the gaming, animation, and film industries. Imagine crafting the next iconic video game hero or designing characters for an animated blockbuster – these aren't just dreams, they're totally within your reach! By the end of this course, you'll not only have a portfolio of stunning characters but also the know-how to tell compelling stories through your art. Plus, you'll have the technical prowess to tackle various roles in the creative media industry, making your mark as a versatile and sought-after character artist.
Curriculum
- Lets get Started! (3:43)
- 🚶♂️Blockout Part 1: Body (13:59)
- 🙋♀️Blockout Part 2: Arms (11:15)
- 🦵Blockout Part 3: Legs (10:31)
- Quick Break: Fixing the Neck & Head Shape (2:27)
- Blocking Out the Hand (8:16)
- How to Sculpt a Hand (11:17)
- Remeshing the Hand (8:35)
- Cleaning Up the Hand Pose (12:09)
- Refining the Hand (14:41)
- 11_Working on the body meshes (15:15)
- 12_Continuing the guideline (21:15)
- 13_Checking the proportion (11:11)
- 14_Finding Silhouettes (13:39)
- 14.1 Finding SIlhouettes Final Section (11:36)
- 15_Merging and Remeshing (13:37)
- 16_Working on Arms (17:31)
- 17-Sculpting the Legs (14:02)
- 18-Refining the body (12:42)
- 19-Starting the clothes blockage (21:21)
- 20-Blocking the shorts (23:40)
- 21-Adding Superior Cloth (14:50)
- 22-Exploring The Shorts (25:12)
- 23-Using Remesh (33:00)
- 24-Increasing the character clothes composition (33:50)
- 25- Adding more elements (23:05)
- 26- Blocking a shoe (36:32)
- 27- Belt Tweaks (7:47)
- 28-Preparing head mesh to sculpt (14:36)
- 29-Starting the Head (17:02)
- 30-Simplifying the ear (24:59)
- 31 - Finding Nose and Mouth landmarks (29:58)
- 32 - Finding the Mouth (42:53)
- 33 -Adding Eyelids (22:20)
- 34 -Adding the eyebrows (36:56)
- 35 -Hair Test (23:33)
- 36 -Creating hairs with curves (28:56)
- 37 -Continuing the hair (25:56)
- 38 - New hair style (24:29)
- 48 - Starting the retopology (10:05)
- 49 - Making the handly retopology (13:51)
- 50 - Polygon by polygon (14:14)
- 51 - Working with addon (28:01)
- 52 - Continuing the slow process (13:56)
- 53 - Final Head Retopology (2:43)
- 54 -Exporting Meshes To Test (16:56)
- 55 -Testing Head Bakes (8:18)
- 56 - Starting the clothes retopology (11:14)
- 57 - The superior cloth process (3:51)
- 58 - Making the torso retopology (17:54)
- 59 - Leg and Arms Unwrap (15:26)
- 62 - Texturing the eyes (36:12)
- 63 - Creating the Skin Tones (28:07)
- 64 - Lips Makeup (25:18)
- 65 - Eyelids Makeup (13:48)
- 66 - Correctly Roughness Head Region (15:01)
- 67 - Final Touches on the face (10:58)
- 68 - Making the hair texture (34:23)
- 69 - Starting the body paint (30:59)
- 70 - Body Color Variation (21:59)
- 71 - The nails design (6:51)
- 72 - Blocking clothes color (30:06)
- 73 -Continuing the color blockage (15:10)
- 74 - How to use height channel (14:34)
- 75 - Socks Details (20:14)
- 76 - Clothes Details (27:12)
- 77 - Props Texture (9:08)
- 78 - Belt Details (30:14)
- 79 - Texture Variation (9:23)
Your instructor
I am Daniel Costa, a seasoned Senior 3D Character Artist at Bender Games-California, where I bring imaginative stylized characters and props to life. With a fervent blend of artistry and technical skill, I delve deep into the intricate world of 3D modeling and texturing, bringing forth vibrant digital personas that tell stories without uttering a single word. My days are a thrilling journey from sculpting base meshes to mastering the dance of light and shade within Unreal Engine's robust shader setup.
As an educator, I strive to share this passion with my students in "The Character Artist’s Handbook" course. I believe that teaching is an extension of my own artistic quest, a way to impart the craft’s finest nuances while igniting a lasting enthusiasm for 3D artistry in my pupils. Together, we explore the rich tapestry of character creation, unlocking the full potential of each student's creative power along the way.
Comprehensive
Mastering the Art of Crafting Believable Characters
Innovative
Exploring Cutting-Edge Techniques in Character Design
Intuitive
A Step-by-Step Guide to Bringing Characters to Life