What is the 3D Artist's Coloring Book?
The 3D Artist's Coloring Book is a project aimed at creating a library of assets and tutorials that beginner to intermediate artists can use to practice and sharpen their texturing skills in any texturing software. (Although my main focus for now will be in Substance Painter.)
I created the 3D Coloring Book to empower artists who are struggling with texturing in Substance Painter, and show them that ANYONE can create beautiful pieces of art with a little bit of practice and guidance.
I truly believe that YOU can drastically transform your texturing skills and become the artist that you know that you can be.
No more stress, no more confusion, the 3D Coloring Book is a resource specifically designed to take the stress out of texturing and to give you the confidence you need to texture any asset.
Not everyone can create professional-level assets to practice their texturing skills.
This is why I've ALSO created a book containing tons of ready to texture, high quality assets that even a complete beginner can begin practicing with.
This means you will save HOURS not having to worry about:
- Blocking out
- High poly sculpting
- Retopology & UV Unrwapping
- Baking & importing into Substance Painter (Or any other texturing software)
The assets are organized into two unique books: PBR & Handpainting.
Is it that easy?
Simply open the Substance painter file, and start texturing! No need to worry about creating the high poly, topology, sculpting and baking. It's already done for you.
Don't use Substance Painter? No problem!
I've also provided all of the .OBJ files & texture maps so you can use these blank assets in ANY texturing software.
Each page contains:
- Pre-prepared Substance Painter file, so you can start coloring right away.
- Raw object file, so you can practice texturing in any software.
- All texture maps
- Sample Renders of each asset, to give you inspiration and direction.
"Using the 3D Coloring Book pushes me into learning more and more about Substance Painter.
Each model has a bit of a different style to it, so you'll get both variety and a helping hand in what you could do with them texturing wise, and they aren't too hard that it becomes too complicated.
You can just work your way up and with each model you'll see yourself improving."
- Rob Linssen, 3D Artist
"I love the concept of the 3D Coloring Book so much!
It's really something the community needs, and for people like myself who feel that their modelling/sculpting skills are decent but the texturing needs more work it is extremely helpful!
I can just take a model and practice handpainted or PBR texturing straight away! I think it's an ingenious product."
- Gloria, 3D Artist, Winner of the Stylized Station Arena Challenge
Frequently Asked Questions
I originally created Stylized Station as an avenue for artists to learn and evolve their stylized art skills.
Now, with a fanbase of over fourty thousand people, Stylized Station has become an incredible community of artists from all disciplines, teaching and empowering each other to become better artists.
Whether it be 3D, 2D, VFX or anything else, Stylized Station aims to teach everyone how to reach whatever artistic goals they have set out to do.
StartBEGINNERS START HERE: Creating your FIRST basic stylized material (SUPER EASY!) (5:20)
StartLevel 1: Beginner's Guide for Wood Textures in Substance Painter (9:58)
StartLevel 1: Creating your first Stylized Stone Material (18:14)
StartLevel 1: Creating a Glowing Energy Crystal Material (13:18)
StartLevel 1: Creating your First Cloth Material (10:28)
StartLevel 1: Easiest way to create Stylized Wood in Substance Painter (10:52)
StartLevel 2: Texturing your first Weapon (11:51)
StartLevel 2: Creating simple wood, metal and stone textures the easy way (31:00)
StartLevel 2: Texturing a Stylized Sword (6:56)
StartLevel 2: How to quickly Texture Simple Assets (9:48)
StartLevel 2: Texturing a Stylized Egg in a Frying Pan (So fun!) (10:36)
StartLevel 3: Creating Stylized PBR Characters (31:38)
StartLevel 3: Mastering Handpainted Smart Materials (Pickup Truck) (72:20)
StartLevel 3: Everything you need to know about stylized texturing (Rooster) (22:03)
StartBONUS: Texturing the Taichi Sword (TIMELAPSE/NO COMMENTARY) (7:42)
StartBONUS: How to level up your presentation by using opacity layers (QUICK LESSON) (3:00)
StartBONUS: Adding Procedural Blood Splatter to your Assets (3:50)
StartSUBSTANCE DESIGNER BONUS TUTORIAL! Creating Stylized Fur (16:49)
StartSUBSTANCE DESIGNER BONUS TUTORIAL! Creating a Stylized Brick Wall (TIMELAPSE/NO COMMENTARY) (12:26)